TUTORIAL
Building Cross Platform, Cross Reality Social Experiences Using XR
Alessio Regalbuto
Magnopus
Sol Rogers
Magnopus
ABSTRACT
For over a decade, Magnopus has been pushing the boundaries of what’s possible in the realm of spatial experiences. Leveraging insights gained from collaborations with major brands and businesses, Magnopus is now developing a solution that enables others to seamlessly create cross-reality interoperable experiences.
In this session, Alessio will delve into the hard-won wisdom gained from working with spatial hardware and software and developing industry solutions. He will share valuable insights into how Magnopus has created foundational tools, and how developers can use these in the development of their own mixed-reality and multi-user experiences.
SPEAKERS BIOGRAPHY
Alessio Regalbuto, XR Specialist, Magnopus
Alessio is a passionate software engineer with extensive experience in real-time VR and AR technologies. After completing his PhD with applied knowledge of C# and graphics programming for VR using Unity, Alessio joined Ncam Technologies. There, he contributed to the development of a suite of plug-ins for Epic Games’ Unreal Engine, enabling its use in professional AR applications for broadcast and film.
With over eight years dedicated to XR technologies, Alessio has developed photorealistic 3D web-based VR tours, VR games, and Unity projects utilizing 3D displays. At Magnopus, Alessio works on XR technologies and cross-platform projects using Unreal Engine and Unity.
Alessio's personal motto is: "If it doesn't exist, build it!"
Sol Rogers, Global Director of Innovation
As Global Director of Innovation at Magnopus, Sol helps brands, businesses, and governments unlock new possibilities in the physical-meets-digital space.
Previously, he founded REWIND, the UK’s leading immersive spatial design and innovation agency delivering projects for The BBC, Universal Pictures, HBO, and many more. As CEO, he led the company to a successful acquisition by Magnopus in 2021 – forming a global team of world-class talent, tech and expertise set to shape the future of immersive experiences.
Before REWIND, Sol was a senior university lecturer for 15 years in digital animation, VFX and emerging technology. He taught more than 1,300 students, wrote undergraduate and Masters degrees, and supervised PHDs during his tenure. Sol is also Chairman of BAFTA’s Immersive Entertainment Advisory Group and The Innovate UK Immersive Tech Network.